Default Brush Properties:
| Paint Brush | Profile | Curve | Texture
Other Brush Properties:
| Add | Binary | Blur | Drag | Elastic RGB | Elastic XY | Emboss | Jitter | Jitter HSV | Jitter RGB | Min Max | Mix | Multiply | Noise | Offset HSV | Offset RGB | Oil Dab | Pick and Mix | Pickup | Posterize | ReplaceLum | ReplaceRGB | Rotate | Rub | Scatter | Swirl | Threshold | Tint | Zoom
To display: edit a paint operator and choose Brush Properties from the FX Viewer paint menu, or press 2.
The Brush Properties property editor displays and controls the properties of the current brush, selected from the FX Paint Brush List. You can modify any brush’s properties to define the look of your paint strokes. The available properties vary depending on which brush is selected.
• The default brush properties are available for all brushes.
• The other brush properties listed above appear in various combinations when you edit certain brushes’ properties.
|
Name |
Displays the brush name. You cannot change this parameter. |
|
Input |
Changes the paint source. Choose one of the following sources. Paint: uses the current foreground color. Current Layer: uses the paint operator currently displayed in the FX Viewer. Merge Source: uses the merge source (see page 270) Erase Source: Erases paint strokes. In raster paint clips, erasing reveals the last saved state of the image. |
|
Profile |
List the available brush shapes. The brush profile can be Solid, Soft, Gaussian, Linear, Curve, or Brush Image. |
|
Opacity |
Controls the opacity level of paint strokes. The higher the value, the more opaque the strokes. |
|
Radius |
Sets the maximum brush size radius in pixels. As you change the radius value, the paint cursor grows and shrinks accordingly. To quickly change the radius of the current brush press [ to lower the value and ] to raise it. |
|
Air Brush |
When activated, the brush simulates an airbrush. Rather than stamping paint onto an image, the brush applies paint gradually. The longer you hold the paint cursor over a given point on the image, the more opaque the paint becomes at that point. |
|
Spacing |
Specifies the distance between adjacent brush stamps. The units are percentage of brush radius, so a spacing of 100% would result in a new stamp each time the brush reaches the edge of the last stamp and a spacing of 1% would put down a new stamp when the brush moves 1% of the radius. Increasing Spacing increases the distance between stamps, decreasing Spacing decreases the distance. |
|
Profile Type |
List the available brush shapes. The brush profile can be Solid, Soft, Gaussian, Linear, Curve, or Brush Image. |
|
Flatness |
Sets the flatness of the brush profile. As you raise the value, the brush profile appears flatter and the paint cursor is flattened accordingly. |
|
Angle |
Sets the angle of the brush. Set any value from -360 to 360% by dragging the Angle slider. As you change the Angle value the brush cursor is rotated accordingly. |
Merge/Clone Offset
|
X/Y |
Sets the source offset for merging/cloning in X and Y. Positive values offset to the right, negative values offset to the left. |
|
Offset in Time (Frames) |
Offsets the merge/clone source, in time, by the specified number of frames. For example, using the clone brush with a time-offset of -1 allows you to paint the previous frame of a sequence into the current frame. |
Use the curve editor on this tab to edit the brush profile.
When you paint with a texture, the paint color is applied using the selected texture, in the shape defined by the other brush settings (opacity, radius, flatness, and so on).
|
Texture list |
Choose a texture to paint with from the list. |
|
Texture preview area |
The texture that you choose in the list is displayed in this pane. |
|
Use |
When activated, the brush applies the paint color using the texture. |
|
Invert |
When activated, the texture is inverted before the brush applies the paint color using it. |
Adds the selected paint source to the image using normal (pixel) or diffuse (patch) applications.
|
Type |
Specifies how the effect is applied when you click. Normal: applies the effect individually to each pixel under the brush stamp. Diffuse: applies the effect to the entire brush stamp area. |
|
Src |
Specifies the source that is added to the image. Paint: use the current paint foreground color. Current Layer: uses the current image in the FX Viewer. Merge Source: uses the merge source image. |
Converts the image to either black or white according to a luma threshold.
|
Thresh |
The luma threshold according to which the image is converted to black or white. Pixels whose luma value falls below the threshold are converted to black. Pixels whose luma value exceeds the threshold are converted to white. |
Blurs the image using a simple box blur.
|
Width/Height |
Specifies the width and height of the blurred area in pixels. |
Smudges an area of an image by dragging pixels a short distance from their original position and painting with them.
|
Decay |
Controls the speed at which the current color decays over the length of the brush stroke. The higher the value, the faster the decay. |
Causes the pixel at the center of the brush stamp to influence the color of the other pixels. The color of the other pixels will move toward the color of the center pixel if the value is positive, and away from the color for the center of the pixel if the value is negative. The sample is weighted so that the pixels nearer the center are influenced more than the pixels nearer the edge.
|
Use |
All: applies the effect to all channels at once. RGB: has no effect. |
|
All% |
When Use is set to All, this value controls the strength of the effect. |
Causes the pixels to move toward or away from the center of the brush sample, according to whether the value is positive or negative. The sample is weighted so that pixels nearer the center are influenced more than pixels nearer the edge.
|
Use |
All: applies the effect to all channels at once. RGB: has no effect. |
|
All% |
When Use is set to All, this value controls the strength of the effect. |
Creates an embossed effect by applying light and shade to emphasize edges in the image. You can set the angle of the light and add a proportion of the original image back in.
|
Angle |
Specifies the angle of the light in degrees. |
|
Orig |
Specifies the percentage of the original image that is added back into the embossed result. |
Randomizes various brush attributes.
|
Size |
Controls the degree to which the brush size is randomized. |
|
Flat. |
Controls the degree to which the brush flatness is randomized. |
|
Angle |
Controls the degree to which the brush angle is randomized. |
|
Opacity |
Controls the degree to which the brush opacity is randomized. |
Randomizes the color values of each pixel or the overall patch.
|
Type |
Specifies whether the effect is applied to each pixel in the brush stamp area individually (pixel) or to the brush stamp area as a whole (patch). |
|
Use |
All: applies the effect to all channels at once. HSV: has no effect. |
|
All% |
When Use is set to All, this value controls the strength of the effect. |
Randomizes the color values of each pixel or the overall patch.
|
Type |
Specifies whether the effect is applied to each pixel in the brush stamp area individually (pixel) or to the brush stamp area as a whole (patch). |
|
Use |
All: applies the effect to all channels at once. RGB: has no effect. |
|
All% |
When Use is set to All, this value controls the strength of the effect. |
Applies a minimum or maximum filter to the image, depending on the filter settings you have chosen.
|
Type |
Specifies whether to apply a Min or Max filter to the image. |
|
Width/Height |
Specifies the width and height of the filter. |
Lets you choose the percentage of the mixing source that will be mixed with the image, using normal (pixel) or diffuse (patch) applications.
|
Type |
Specifies how the effect is applied when you click. Normal: applies the effect individually to each pixel under the brush stamp. Diffuse: applies the effect to the entire brush stamp area. |
|
Src |
Specifies the source that is mixed with the image. Paint: use the current paint foreground color. Current Layer: uses the current image in the FX Viewer. Merge Source: uses the merge source image. |
|
Mix Val |
Controls the percentage of the mixing source that gets mixed with the image. |
Lightens or darkens the image, depending on whether positive or negative values are set.
|
Use |
All: applies the effect to all channels at once. RGB: has no effect. |
|
All% |
When Use is set to All, this value controls the strength of the effect. Positive values lighten the image, while negative values darken it. |
Adds noise to each brush stamp.
|
Level |
Controls the amount of noise. The higher the value, the more noise is introduced. |
Offsets the color value of the brush stamp area in HSV mode.
|
Use |
All: applies the effect to all channels at once. HSV: has no effect. |
|
All% |
When Use is set to All, this value controls the strength of the effect. |
Offsets the color value of the brush stamp area in RGB mode.
|
Use |
All: applies the effect to all channels at once. RGB: has no effect. |
|
All% |
When Use is set to All, this value controls the strength of the effect. |
Applies an OilDab filter to the image. This creates blocks of color randomized around the original colors which creates the appearance of a painted image.
|
Width/Height |
Specifies the width and height of the OilDab filter in pixels. |
Takes the color from the selected area (the point where you click) and mixes it with the other colors in the image.
|
Decay |
Controls the speed at which the current color decays over the length of the brush stroke. The higher the value, the faster the decay. |
Lets you pick a sample area from the image and paint with it.
|
Action |
Specifies the brush stamp will Pick color or Paint picked color. Typically, you set this parameter to pick, make a brush stamp to pick colors, then change this parameter to Paint and paint the colors on the image. |
Posterizes the image.
|
Use |
Specifies whether the number of levels is set in terms of All channels or in terms of the RGB channels individually. |
|
Levels |
Specifies the number of levels. |
Applies paint to the image to darken or lighten it, depending on the Type setting.
|
Type |
Lighten applies paint to the image, but only in those areas where the result would be lighter than the original. Darken applies paint to the image, but only in those areas where the result would be darker than the original. |
Paints only those pixels whose color lies within a specified range of a color picked from the paint source.
Rotates the brush sample.
|
Angle |
Specifies the amount of rotation in degrees. |
Paints the current color into the image where edges exist in the alpha channel. An edge exists where there is change in mask level. The side of the alpha channel that is “picked up” depends on the direction of the brush stroke.
|
Scale |
Scales the rub effect to make it more or less prominent. |
Scatters the pixels by the set distance in X an Y.
|
Use |
Specifies whether the effect is applied in terms of All components, or individual RGB components. |
|
X/Y Val |
Specify the X and Y scatter distance in pixels. |
Swirls the image.
|
Angle |
Specifies the angle of the swirl per brush stamp, in degrees. |
Paints only those pixels whose color in the paint source lies above or below the chosen threshold.
|
Type |
Specifies whether to use a Min or Max threshold filter. |
|
Use |
All: applies the effect to all channels at once. RGB: has no effect. |
|
All% |
When Use is set to All, this value controls the strength of the effect. |
|
Type |
Specifies the color model to use when tinting the image. Choose HSV or HLS. |
|
Src |
Specifies the source for the color with which the image is tinted. Choose the Paint color or the Merge Source image. |
Magnifies the image under the brush.
|
Zoom |
Controls the zoom factor. The higher the value, the greater the zoom. |
Autodesk Softimage v.7.5