Simulates a camera’s depth of field, according to a Z depth input, by manipulating the focal length, near and far foci, strength of the effect, radius of the circle of confusion, and range of Z values.
Requires an Input (RGBA) and a Z Depth input (A).
Produces an Output (RGBA).
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Focal Length |
Determines the focal length of the lens. A lens with a shorter focal length gives a greater depth of field than a lens with a longer one. |
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Near Focus |
Defines the front (start) distance of the focus area. |
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Far Focus |
Defines the back (end) distance of the focus area. |
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Strength |
Controls how powerful the depth of field will be, given the defined focal distance. |
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Max Circle of Confusion |
Controls the scaling factor of the circle of confusion (unfocused area). |
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Antialiasing |
Defines the level of antialiasing to be performed. |
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Z Values Range |
Controls the active range in which depth is calculated. A 2D image does not contain the same depth information as a 3D scene, so the Z Values Range translates Near and Far Focus values into values that fit into the 2D image’s 0 to 1 range. The default value is appropriate for most cases. |
Controls this operator’s Mask Options.
Controls this operator’s Output Options.
Autodesk Softimage v.7.5