Creates a random lightning effect.
Lightning does not require an input.
Produces an Output (Any).
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Branch Probability |
Sets the likelihood that the lightning will have few or many branches. Set any floating-point value using the treadmill; 0 is no branches ¦ the higher the value, the more branches there are likely to be. |
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Age |
Sets the proportion of the lightning to be displayed. Set a floating-point value between 0 and 1 using the slider; 0 is no lightning, 1 is the complete lightning bolt. The normal animation would be from 0 at the first frame to 1 at the last frame. |
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Seed |
This is a base number upon which all random values are calculated. Set any integer value using the treadmill to achieve a different random effect. |
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Render Mode |
Sets the quality of the rendered lightning. Select the required option from the pop-up menu: Quick renders only the motion of the lightning, without color or volume. Standard renders the full lightning without antialiasing. This is a useful setting for fine-tuning the animation. Antialiased renders the full lightning with antialiasing. Use this setting when rendering to ensure that fine branches do not break up. |
The glow is the outer portion of the lightning bolt.
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Glow Radius |
Sets the radius of the glow in pixels. Set a floating-point pixel value between 0.1 and 40 using the slider. |
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Glow Color |
Sets the color of the glow. |
The core is the inner portion of the lightning bolt.
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Core Radius |
Sets the radius of the core in pixels. Set a floating-point pixel value between 0.1 and 10 using the slider. |
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Core Color |
Sets the color of the core. |
Controls this operator’s Output Options.
Autodesk Softimage v.7.5