Divides the foreground image into circular particles, which then orbit around their original position. The size and spacing of the particles can be controlled, and bumpiness can be added. This is useful for creating “bee-swarm’” type effects.
Can optionally take a Background (Any). If no background clip is supplied, the foreground will be composited over black.
Requires a Foreground (RGBA)
Produces an Output (Any).
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Radius |
Sets the radius of the particles. Set any floating-point pixel value using the treadmill. |
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Spacing |
Sets the space between the center of the original position of the particles. Set any floating-point pixel value using the treadmill. |
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Amount |
Sets the maximum distance of the orbit of the particles from the their original position. Set any floating-point value using the treadmill. |
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Bumpiness |
Sets the bumpiness of the particles. Set a floating-point value between 0 and 1 using the slider. |
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Time |
Sets the progression of the animation. Set any floating-point value using the treadmill. The larger the difference in the time value between keyframes, the faster the effect will happen. |
Controls this operator’s Mask Options.
Controls this operator’s Output Options.
Autodesk Softimage v.7.5