Divides the foreground image into particles, and then blows the particles away directionally.
Can optionally take a Background (Any). If no background clip is supplied, the foreground will be composited over black.
Requires a Foreground (RGBA)
Produces an Output (Any).
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Radius |
Sets the radius of the particles. Set any floating-point pixel value using the treadmill. |
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Spacing |
Sets the space between the center of the original position of the particles. Set any floating-point pixel value greater than 2 using the treadmill. |
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Wind Speed |
Sets the wind speed. Set any floating-point pixel value using the treadmill. |
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Wind Direction |
Sets the source direction of the wind. Set any floating-point value in degrees using the treadmill; 0 degrees is 3 0’clock, positive values move counter-clockwise. |
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Front Speed |
Sets the speed of the movement of the wind source. Set any floating-point value using the treadmill. |
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Air Resistance |
Sets the air resistance; this controls how quickly a particle reaches the full speed of the wind. Set any floating-point value greater than 0.01 using the treadmill; the higher the value, the more quickly the particle will reach the full speed of the wind. |
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Bumpiness |
Sets the bumpiness of the particles. Set a floating-point value between 0 and 1 using the slider. |
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Time |
Sets the progression of the animation. Set any floating-point value using the treadmill. The larger the difference in the time value between keyframes, the faster the effect will happen. |
Controls this operator’s Mask Options.
Controls this operator’s Output Options.
Autodesk Softimage v.7.5