Applies mathematical expressions to the individual components (RGBA) of an input clip. When the image format is floating-point or half-float (HDR) values, negative values are not clamped to zero.
Requires an Input 1 (Any).
Can optionally take an Input 2 (Any) and an Input 3 (Any).
* Produces an Output (Any).
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Red, Green, Blue, Alpha |
Sets the expression to be applied to the red, green, blue and alpha components. |
Accesses nine variables that you can use in expressions. For example, you can program an image shift with the expression pixel (x-c1,y-c2) and animate it with the c1,c2 sliders.
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a1, a2, a3 |
Lets you animate values with a range of 0 to 30. |
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b1, b2, b3 |
Lets you animate values with a range of 0 to 1. |
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c1, c2, c3 |
Lets you animate integer values with a range of 0 to 30. |
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Graph |
Lets you animate values using a graph. |
Controls this operator’s Mask Options.
Controls this operator’s Output Options.
Autodesk Softimage v.7.5