Geometry shaders allow you to create geometry in the mental ray renderer at render time.
You can:
• Get a geometry shader object and apply geometry shaders to it.
• Apply materials and textures to geometry shader objects within Softimage.
For information about creating your own geometry shaders, see the mental ray documentation (available in the Doc\mental_ray subfolder of the directory where Softimage is installed).
Topics:
• Working with Geometry Shaders
Autodesk Softimage v.7.5