Geometry Shaders

Geometry shaders allow you to create geometry in the mental ray renderer at render time.

You can:

• Get a geometry shader object and apply geometry shaders to it.

• Apply materials and textures to geometry shader objects within Softimage.

For information about creating your own geometry shaders, see the mental ray documentation (available in the Doc\mental_ray subfolder of the directory where Softimage is installed).

Topics:

About Geometry Shaders

Applying Geometry Shaders

Working with Geometry Shaders



Autodesk Softimage v.7.5