The Hair Renderer shader is the default shader applied to hair. It is a surface shader that you can connect to the Surface and Shadow inputs of the hair object’s Material node. You can connect the Hair Geo shader to hair in the same way as the Hair Renderer shader.
As well, you can connect other standard Softimage shaders, such as the Phong shader or a Toon shader, to the hair object’s Material node.
For general information about the render tree, see The Render Tree [ Material and Shader Basics ].
To reconnect the Hair Renderer shader
The Hair Renderer shader is automatically connected when you create hair. However, if you need to reconnect it, here’s how:
1. Open a Render Tree and choose Nodes > Hair > Hair Renderer.
2. Attach the shader’s output to the Surface and Shadow inputs on the hair object’s Material node.

To connect the Hair Geo shader
1. Open a Render Tree and choose Nodes > Hair > Hair Geometry Shading.
2. Attach the shader’s output to the Surface and Shadow inputs on the hair object’s Material node.

To connect other Softimage shaders
• Remove the Hair Renderer shader and connect the Softimage shaders directly to the Surface input, and optionally to the Shadow input, of the hair’s Material node.
For example, you can attach a Phong shader to the Surface input of the hair’s Material node to change the hair’s color.

You can also connect shaders like the Toon shaders directly to the hair Material node’s Surface and Shadow inputs as well to create some interesting results.
For information on the Toon shaders, see Toon Shading.

Autodesk Softimage v.7.5