Control Displacement Instance Animation
This compound lets you scale the instanced object's animation according to its size when it becomes instanced geometry. Instanced objects adopt the particle Size, so it may be different from what its real size is. As a result, the instanced object's animation changes in accordance to the particle size. For example, if an object is smaller as instanced geometry, its animation must cycle at a faster rate to keep the same distance covered as its original animation.
Plug this compound's Execute output into a port on the ICETree node.
For more information, see Controlling the Instance’s Animation.
Tasks: Particles/Geometry Instancing
Output Ports: Execute
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Distance Covered |
The number of Softimage units that the original instanced object travels in its animation cycle, such as with a walk or run cycle. |
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Start Frame |
The first frame of the instance's animation cycle that you want to use for the particle simulation. |
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End Frame |
The last frame of the instance's animation cycle that you want to use for the particle simulation. |
Autodesk Softimage v.7.5