This compound acts as a playback control for the animation of the instanced geometry on the particles.
Plug its Execute output into a Port on the ICETree node.
For more information, see Controlling the Instance’s Animation.
Tasks: Particles/Geometry Instancing
Output Ports: Execute
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Animation Start Frame |
The first frame of the instance's animation that you want to use for its animation during the particle simulation. |
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Animation End Frame |
The last frame of the instance's animation that you want to use for its animation during the particle simulation. |
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Loop Method |
The method by which you want to loop the instance's animation after the last frame has been reached: • Loop starts playing back from the first frame. • Clamp stops the animation at the last frame and holds that frame for the duration of the simulation. • No Change simply plays the animation through, which is useful for long animation sequences that may match the simulation length. The Playback Speed Multiplier is useful for this option. |
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Playback Speed Multiplier |
Multiplies the playback speed of the instance's animation. A vaue of 1 is the original speed of the instance's animation. |
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