Control Instance Animation

This compound acts as a playback control for the animation of the instanced geometry on the particles.

Plug its Execute output into a Port on the ICETree node.

For more information, see Controlling the Instance’s Animation.

Tasks: Particles/Geometry Instancing

Output Ports: Execute

Animation Start Frame

The first frame of the instance's animation that you want to use for its animation during the particle simulation.

Animation End Frame

The last frame of the instance's animation that you want to use for its animation during the particle simulation.

Loop Method

The method by which you want to loop the instance's animation after the last frame has been reached:

Loop starts playing back from the first frame.

Clamp stops the animation at the last frame and holds that frame for the duration of the simulation.

No Change simply plays the animation through, which is useful for long animation sequences that may match the simulation length. The Playback Speed Multiplier is useful for this option.

Playback Speed Multiplier

Multiplies the playback speed of the instance's animation. A vaue of 1 is the original speed of the instance's animation.



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