This compound dynamically creates as many strand segments as you need for a simulation based on the number of frames in the simulation and the limit of segments you have set. One strand segment is created per second up to the maximum number of segments that you have set. It does not create a new set of particles.
Plug its Execute output into a Port on the ICETree node or into an Execute on Trigger port of a State compound, if you're using a state system.
For more information on strand compounds, see ICE Particle Strands.
Tasks: Particles/Strands
Output Ports: Execute
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Enable |
Toggles the generation of strand trails. |
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Max Num Segments |
The maximum number of strand segments that are created for the simulation. When the limit is reached, no more strand segments are created and the strands detach from the emitter. |
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Strand Size Profile |
This curve defines the size and shape of the strand, starting from the strand's base (key on the left) to the tip (key on the right). By default, the strand's size is the same as its particle's at the base, then tapers off toward the tip. |
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Strand Size Multiplier |
Multiplies the particle size value set with the profile curve. |
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Loft Shape Along Strand |
Extrudes the selected particle shape along the strand's length so that it appears to be one continuous segment. If this is off, the particle shape is repeated separately at each segment. Only the Box, Cylinder, Capsule, and Cone shape types are curently supported for lofting. |
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Frames Per Segment |
The number of frames over which each strand segment is emitted. |
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