Get Location by Raycast

This compound gets the location data of the objects that is plugged in here based on whether or not they are occluded from an object’s projection rays. You can output the Hit, Location, Position, and Normal data from the object.

Tasks: Particles/Getters

Output Ports: Hit, Location, Position, Normal

Geometry1

The object whose location data you want to get. This must be an object with a surface. Plug in the object's Value output into this port.

Direction

The direction of the object to the object’s rays.

Enable Cutoff Distance

Toggles the activeness of the Cutoff Distance option.

Cutoff Distance

The maximum distance (in Softimage units) within which the object is considered by the object rays.

Proximity Method

The object's geometry component that is used as the closest location to the object’s rays: Semi-line, Line, or Segment.



Autodesk Softimage v.7.5