This compound gets the color values that are defined in the Texture Map of the object that is plugged in to this compound. The texture map could be on the particle emitter, a collision object, an object to which the particles are sticking, an object on which the particles are sliding, a goal object, or any object whose texture map you want to use.
Particles take on the color defined for the object’s vertex to which they are closest.
Plug this compound's output into any Color port, such as the one on the Emit compound.
For more information, see Using a Texture Map to Set the Particle Color.
Tasks: Particles/Getters
Output Ports: Color
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Select Location |
The surface location at which the particles take on the weight map values: Emit Location, Collision Location, Stick Location, Slide Location, Goal Location, or Input Location. See Particle Surface Interaction Attributes for more information on these locations. |
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Texture Map Reference |
The name of the texture map on the object from which you are setting the location. |
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InputLocation |
If you selected Input Location as the Select Location, you must plug in the Location data from a surface object into this port. |
Autodesk Softimage v.7.5