This compound gets the values that are defined in the Weight Map of the object that is plugged in to this compound. Particles take on the values defined at the location of the object you define. This object can be the particle emitter, a collision object, an object to which the particles are sticking, an object on which the particles are sliding, a goal object, or any object whose weight map you want to use.
You can output the weight map's Value data.
Tasks: Particles/Getters,Deformation/Getters
Output Ports: Value
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Select Location |
The object location at which the particles take on the weight map values: Emit Location, Collision Location, Stick Location, Slide Location, Goal Location, or Input Location. See Particle Surface Interaction Attributes for more information on these locations. |
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Input Location |
If you selected Input Location as the Select Location, you must plug in the Location data from an object into this port. |
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Weightmap Reference |
The weight map Weight attribute of the object from which you are setting the Location. Click the Explorer button to open up an explorer for that object and select a different weight map. |
Autodesk Softimage v.7.5