This compound adds a random value to a direction (vector) that you specify so that different particles are emitted in different directions.
Plug its Vector output into any vector-type port of any compound, such as the Direction port of the Emit compound.
For more information, see Setting the Spread of the Particle Emission.
Tasks: Particles/Modifiers,Deformation/Modifiers
Output Ports: Vector
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Object Name |
The object you can use for a reference. |
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Object Name Reference |
Current object's name. |
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Base Vector |
The vector around which the cone's Start and End Angle values are calculated. |
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Start Angle |
The Start and End Angles create the cone angle area around the Base Vector in which the particle ror object otation can vary (0 - 360 is full rotation range). |
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End Angle |
The End Angle of the cone area in which particle or object rotation is randomized. |
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Animated |
Toggles the animation of the randomness; that is, whether it varies over time or not. |
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Seed |
This number is used as the basis for the randomization. Changing the seed value creates different random generations of values without having to change the minimum and maximum value range. |
Autodesk Softimage v.7.5