Randomize Vector by Cone

This compound adds a random value to a direction (vector) that you specify so that different particles are emitted in different directions.

Plug its Vector output into any vector-type port of any compound, such as the Direction port of the Emit compound.

For more information, see Setting the Spread of the Particle Emission.

Tasks: Particles/Modifiers,Deformation/Modifiers

Output Ports: Vector

Object Name

The object you can use for a reference.

Object Name Reference

Current object's name.

Base Vector

The vector around which the cone's Start and End Angle values are calculated.

Start Angle

The Start and End Angles create the cone angle area around the Base Vector in which the particle ror object otation can vary (0 - 360 is full rotation range).

End Angle

The End Angle of the cone area in which particle or object rotation is randomized.

Animated

Toggles the animation of the randomness; that is, whether it varies over time or not.

Seed

This number is used as the basis for the randomization. Changing the seed value creates different random generations of values without having to change the minimum and maximum value range.



Autodesk Softimage v.7.5