This compound causes particles to rotate in a spinning fashion. You can use this compound in conjunction with other orientation nodes; for example, use Align on Velocity to set the forward direction to [1, 0, 0], and then use this compound to spin the particle on that same axis. This causes a bullet spiral effect.
Plug this compound's Execute output into a Port on the ICETree node.
For more information, see Spinning Particles.
Tasks: Particles/Orientation
Output Ports: Execute
|
Select Spin Axis |
The axis around which the particle spins: • Local X/Y/Z Axis rotates the particles around their axes. • Spiral spins the particle around their movement vector, causing a spiral rotation to occur. • Tumble makes the particles rotate around the X axis. • Relative to Input Position rotates the particles relative to the XYZ position value that is used for the Input Position parameter below. • Input Axis rotates the particles along the XYZ axis value that is used for the Input Axis parameter below. |
|
Input Axis |
Defines the axis around which the particle spins. You can define this with the XYZ values here, or you can plug in the axis values of an object. |
|
Input Position |
Defines the axis around which the particle spins. You can define this with the XYZ values here, or you can plug in the position values of an object. |
|
Spin Rate |
The number of times per second that each particle makes a complete revolution. |
Autodesk Softimage v.7.5