This compound is the main processor for the state compounds that define particle behavior. At every frame, this compound executes the values from the States compounds that are plugged into it. The states are executed in the order in which they're plugged in, from top to bottom.
Plug the State Machine's Execute output into the ICETree node.
For more information on states, see ICE Particle States.
Tasks: Particles/States
Output Ports: Execute
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Max Iterations per Frame |
Defines the number of iterations per frame that the State compounds are evaluated per frame. Keep this value low to reduce processing times, but you may need to set this higher for particles that move quickly from frame to frame. |
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Execute State1 |
Executes the State compound that is plugged in here. The states are evaluated in order from top down. Each state must have a distinct State ID; if two states have the same ID, only the one that comes first in the list is evaluated. |
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