This compound makes particles stick to a specific location on an object's surface upon collision and remain there for the duration of their lifetime.
Plug its Execute output into a Port of the ICETree node or in an Execute port of a State compound, if you're using the state system.
For more information on sticking, see ICE Particles Sticking to Obstacles.
Tasks: Particles/Motion Control,Particles/Surface Interaction
Output Ports: Execute
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Select Stick Location |
The location on the object to which the particles stick: Collision Location, Emit Location, Slide Location, Goal Location, or Input Location. See Particle Surface Interaction Attributes for more information on these locations. |
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Input Location |
If you selected Input Location as the Select Stick Location, plug the appropriate object reference into this port to determine where the particles stick. |
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Align to Surface |
Rotates the particles so that their local Y axes are aligned to the surface normals of the object. |
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