Stick to Location

This compound makes particles stick to a specific location on an object's surface upon collision and remain there for the duration of their lifetime.

Plug its Execute output into a Port of the ICETree node or in an Execute port of a State compound, if you're using the state system.

For more information on sticking, see ICE Particles Sticking to Obstacles.

Tasks: Particles/Motion Control,Particles/Surface Interaction

Output Ports: Execute

Select Stick Location

The location on the object to which the particles stick: Collision Location, Emit Location, Slide Location, Goal Location, or Input Location.

See Particle Surface Interaction Attributes for more information on these locations.

Input Location

If you selected Input Location as the Select Stick Location, plug the appropriate object reference into this port to determine where the particles stick.

Align to Surface

Rotates the particles so that their local Y axes are aligned to the surface normals of the object.



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