This compound uses the particle's collision with an obstacle as a trigger for an effect.
Plug this compound's Result output into a Trigger port on a State compound or in a Condition port of an If node, and plug its Save Hit Location into the Execute on Trigger port on a State compound.
For more information on collisions, see Motion Control and Surface Interaction Behavior for ICE Particles.
For more information on states, see ICE Particle States.
Tasks: Particles/Conditionals,Particles/Surface Interaction
Output Ports: Hit, Save Collision Location
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Surface1 |
The object with which the particles collide. This must be an object with a surface. Plug the object's Value output into this port. |
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Collision Method |
The method used for collision calculations: • Deformed Collision (Continuous) for colliding with a shape-animated or deform-animated obstacle. • Static Collision for colliding with an obstacle that doesn't change shape over time. |
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Offset Method |
The method by which the particles are offset from the obstacle: • Use Particle Size considers the particle size upon collision. • Use Offset Distance uses the value that you enter for the Offset Distance. |
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Offset Distance |
The distance in Softimage units by which the particles are offset from the obstacle. |
Autodesk Softimage v.7.5