This compound determines when a sliding particle should drip down as a trigger for an effect. For example, you may want particles to act like a drop of water: when enough particles of water have accumulated or reached an edge, they will fall or drip down.
Plug its Result output into a Trigger port on a State compound or in a Condition port of an If node.
For more information, see ICE Particles Sliding on Obstacles.
For more information on states, see ICE Particle States.
Tasks: Particles/Conditionals,Particles/Surface Interaction
Output Ports: Result
|
Angle Threshold |
The angle in degrees at which the particles will drip. |
|
Force Threshold |
The amount of force required to make the particles drip. A high threshold value means that a large amount of force is required to make the particles drip; a low threshold value means a smaller amount of force will do the trick. |
|
Min Neighoring Particles |
The minimum amount of neighboring particles that need to accumulate before the particle drips. |
|
Cutoff Distance to Neighboring Particles |
The maximum distance (in Softimage units) in which the particle considers its neighboring particles. |
Autodesk Softimage v.7.5