This compound uses the values on an object's weight map as a trigger for an effect. This object can be a particle emitter, a collision object, an object to which the particles are sticking, an object on which the particles are sliding, a goal object, or any object whose weight map you want to use.
Plug its Result output into a Trigger port on a State compound or in a Condition port of an If node.
For more information on states, see ICE Particle States.
Tasks: Particles/Conditionals
Output Ports: Result
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Select Location |
The type of location on the object whose weight map you want to use: Emit Location, Collision Location, Stick Location, Slide Location, Goal Location, or Input Location. See Particle Surface Interaction Attributes for more information on these locations. |
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Input Location |
If you selected Input Location as the Select Location, plug in the object's location data into this port. |
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Weightmap Reference |
The string used for the location of the weight map’s Weights attribute. It should look something like this, depending on the weight map’s name: .cls.WeightMapCls.Weight_Map.Weights |
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Invert |
Inverts the use of the weight map values so that 0 values are treated as 1, and vice versa. |
Autodesk Softimage v.7.5