Test Weightmap Value

This compound uses the values on an object's weight map as a trigger for an effect. This object can be a particle emitter, a collision object, an object to which the particles are sticking, an object on which the particles are sliding, a goal object, or any object whose weight map you want to use.

Plug its Result output into a Trigger port on a State compound or in a Condition port of an If node.

For more information on states, see ICE Particle States.

Tasks: Particles/Conditionals

Output Ports: Result

Select Location

The type of location on the object whose weight map you want to use: Emit Location, Collision Location, Stick Location, Slide Location, Goal Location, or Input Location.

See Particle Surface Interaction Attributes for more information on these locations.

Input Location

If you selected Input Location as the Select Location, plug in the object's location data into this port.

Weightmap Reference

The string used for the location of the weight map’s Weights attribute. It should look something like this, depending on the weight map’s name: .cls.WeightMapCls.Weight_Map.Weights

Invert

Inverts the use of the weight map values so that 0 values are treated as 1, and vice versa.



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