Preserving Envelope Weights on Patch Objects

If you import your SOFTIMAGE|3D character but its envelope is a patch, the importer converts the object to NURBS and resets the envelope weighting, which deletes any weight modification you’ve done to the envelope. You can, however, avoid this by doing the conversion yourself in SOFTIMAGE|3D and importing the converted object.

To preserve envelope weights on Patch objects

1. Save the envelope weights using the Skin > weightCopy command in the Actor module.

2. Convert the object to a NURBS or polygonal object using the Effect > Convert command in the Model module.

3. Apply the envelope weights to the converted object using the Skin > WeightPaste command in the Actor module.



Autodesk Softimage v.7.5