Constraining a Single Rigid Body to a Point in Space
In addition to constraining two or more rigid bodies, you can also constrain a single active rigid body to a global position in space. You can either pick a spot in global space or use the rigid body’s center as the constraint position.
To constrain a single rigid body to a point in space
Choose any of the three following workflows:
1. Choose a constraint from the Create > Rigid Body > Rigid Constraint menu in the Simulate toolbar: Hinge, Ball and Socket, Spring, Slider, or Fixed. The constraint object is created.
2. Left-click the spot where you want the constraint to be positioned—the constraint object goes there.
3. Left or middle-click to pick the active rigid body. The constraint object is attached to this object.
4. Right-click to end the picking session.
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With this workflow, you can place sliders and springs only at the scene’s origin. |

OR
1. Select the active rigid body to be constrained.
2. Choose a constraint from the Create > Rigid Body > Rigid Constraint menu.
The constraint object is created at the position of the rigid body’s center.
3. Right-click to end the picking session.
OR
1. Choose a constraint from the Create > Rigid Body > Multi Constraint Tool menu.
2. Left-click to pick the object to be constrained.
3. Middle-click the same object.
4. Left-click the spot where you want the constraint to be positioned—the constraint object goes there.
5. Right-click to end the picking session.
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