| Wavefront_Import | Displacement Options | Wavefront Import Dialog Box
Specifies which attributes to include when importing Wavefront OBJ (*.obj) files.
To import: Choose File > Import > Obj File from the main menu.
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Filename |
Specify the path and filename for the wavefront OBJ file to be imported. Choose the Browse (...) button to select a specific location and filename from a browser. |
Group
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Import as Clusters |
When the Wavefront OBJ file contains “g” group definitions, these groups are imported as clusters. |
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Import as Objects |
When the Wavefront OBJ file contains “g” group definitions, these groups are imported as objects. |
Hierarchy
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No Hierarchy |
Object(s) are imported under the Scene Model. |
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Null as Parent |
Object(s) are imported under a newly created Null. |
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Model as Parent |
Object(s) are imported under a newly created Model. |
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Import Normal |
When this option is on, implicit normals are imported as UserNormals. When this option is off, implicit normals are not imported. |
Material
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Import Material |
Imports material(s) if the material library file (*.mtl) by the same name exists in the same location as the OBJ file. |
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Import UV |
Imports the UV topology defined in the OBJ file and plugs it into the object(s) created. |
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UV Wrapping |
UV wrapping is activated in the imported object’s texture projection definition property editor. The texture wraps in the U, V, and W directions beyond the projection. |
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Image |
Specifies the path and filename for the texture file to be used as the displacement map for the imported geometry. Click the Browse (...) button to select a specific location and filename from a browser. When the import is complete, you can select the object and press 7 on the keyboard to view the render tree that gets generated. |
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Alpha Depth Factor |
Enter an alpha depth factor to match the one defined in the displacement map. This value is used to create a negative to positive range for the displacement. |
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Flip Image Vertically |
Flips the image vertically by enabling the Flip > Vertical option on the Transform tab of the Image Clip property editor. Clip effects require that the texture be loaded into memory. |
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Subdivision Level |
The level of rendered subdivisions. This parameter is independent of the OGL level setting. |
Autodesk Softimage v.7.5