Exports the scene to the DirectX (*.x) format.
To export: Choose File > Export > DirectX Export from the main menu.
File
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Path |
Specifies the path and file name of the exported .x file. You can type a path and file name into the text box or click the Browse button (...) to browse to the desired path. |
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Format Type |
Specifies whether the .x file is output in Text, Binary, or Compressed Binary format. |
Animation
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Export Animation |
Controls whether or not animation is exported. |
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Frame Offset |
Specifies a frame offset for the animation. For example, if your animation runs from frame 1-100 in Softimage, but you need it to run from frame 50-150, you would enter an offset value of 50. |
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Type |
Specifies whether the animation is output as Matrix Keys or as scaling, rotation and translation (SRT) transformation values. |
Textures
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Export Textures |
Controls whether or not paths to textures are included in the exported .x file. |
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Absolute Paths |
When on, paths to exported textures are absolute. Otherwise they are relative. |
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Sequences |
When on, exports animated texture sequences. When off, exports the texture as a static texture using the first picture of the sequence. Default [off]. |
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Copy Textures |
When on, textures used by the exported scene are copied to the directory to which the .x file is saved. |
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Resize X/Y |
If the Copy Texture option is on, these parameters allow you to resize the copies. Choose the textures’ new X and Y resolutions form their respective drop-downs. Choosing Original keeps the original resolution for each texture, while choosing Automatic allows Softimage to determine a reasonable resized resolution. |
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Format |
If the Copy Texture option is on, this option allows you to specify a new file format for the copied textures. Choose a format from the drop-down, or choose Original to keep the original file format of each texture. |
Options
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Triangulate |
When on, meshes are triangulated prior to export. Mesh data in the resulting .x file will specify triangles rather than quads or n-sided polygons. |
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Plot Animation |
When on, exported animation is plotted to function curves. |
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Export Hidden Objects |
When on, objects hidden in the Softimage scene are included in the resulting .x file. Otherwise, they are not. |
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Compress Mesh |
When activated, vertices, normals and UVs are indexed, which reduces the size of the exported .x file. |
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Chains |
Plot IK to FK: Plots the scene’s IK to FK, which is exported in the .x file. Preserve FK: If an IK chain is animated using FK (by adding rotation animation directly on the bones), the chain is exported the FK animation preserved. |
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OK |
Once the other export options are set, click this button to export the scene in .x format and close the dialog box. |
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Cancel |
Cancels the export operation and closes the dialog box. |
Autodesk Softimage v.7.5