The object view is a 3D view that displays only the selected scene elements. It has standard display and show menus, and works the same way as any 3D view in most respects. Selection, navigation, framing, and so on work as they do in any viewport. There are also some custom viewing options, available from the object view’s View menu, that make it easier to work with local 3D selections.
To work with a selection in the object view
1. Select one or more objects.
2. Do one of the following:
- From any viewport’s views menu, choose Object View. The object view is displayed in the viewport.
or
- From the main menu, choose View > General > Object View.
3. In the object view, adjust the selected object as you would in any other viewport.
4. If necessary, toggle any of the following options on or off in the object view’s View menu to improve interaction:
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Function |
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Cameras |
Opens a sub-menu listing all of the cameras in your scene. Choosing a camera displays the selection in the object view from the camera’s viewpoint. You can also choose the Default camera to set the viewpoint to that of the default object view camera, which changes as you change the selection. |
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Spotlights |
Opens a sub-menu listing all of the spotlights in your scene. Choosing a spotlight sets the view in the object view relative to the chosen spot light. The point of view is set according to the direction of the light cone defined for the chosen spotlight. You can look through the spotlight towards its interest. |
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Orthographic |
Makes the object view orthographic rather than perspective. |
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Zoom 1:1 |
Resets the pixel zoom for this camera. |
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Top/Bottom/ |
Specifies the default camera view for alignment, and changes the camera to that setting. The X/Y/Z buttons on the object view menu bar provide quick access to these views. Left-click the buttons to choose a right/top/front view and middle-click to access the left/bottom/back views. |
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Display All Objects |
All scene objects are displayed, rather than just the selection. |
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Local Camera View |
Controls whether the top/bottom/front/back/left/right views are based on the reference object (that is, the first object in the display list) or whether they are global views. |
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Modify Scene Cameras |
When the View is set to a scene camera or spotlight, changing the selection will modify the camera/light's position based on changes in the object view. |
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Auto Frame Camera |
The camera automatically frames the selection whenever the view is updated. |
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Auto Align Camera |
The camera automatically aligns along the default view axis (see below) whenever the view is updated. |
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Auto Select View |
Modifies the behavior of Auto Align Camera so that the camera alignment axis is controlled by the maximum area of the bounding box. In other words, the camera view is set to front/top/right based on the area of the bounding box in that view. |
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Camera Compensation |
Controls whether the camera is adjusted to compensate for changes to the selection. In other words, when this option is on, the camera is locked to the selection while it is animated, transformed, and so on. |
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Compensate |
Opens a sub-menu from which you can toggle camera compensation (when active) for scaling translation and rotation individually. For example, this is useful if you want to track an object, but you don't want the camera to rotate with it. |
Setting Object View Preferences
The object view has its own set of preferences that you can adjust to change the view’s default behavior.
To set object view preferences
1. Choose File > Preferences from the main menu to open the Preferences view.
2. Select Editors > Object View in the explorer pane to open the Object View property editor.
3. Set the preferences as desired. For a complete description of object view preferences, see Object View Preferences.
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