Duplicating and Sharing Particle Simulations between Scenes

Particles effects are dependent on many things, including animation, the object that emits the particles, the particle cloud, and particle types. Because there are many elements involved, the best way to create a library is to keep all these elements contained within a model. This way you can duplicate, import, and export complete particle systems, allowing you to share them between scenes.

 

To create a particle model

1. Select the particle emitter object, the particle cloud, the natural forces used on the cloud, and the obstacle objects associated with the cloud.

2. Choose Create > Model > New Model from the Model toolbar.

3. In the Model dialog box, give the model a descriptive name.

 

When you bring the simulation into another scene, be careful not to scale the force objects because that changes their strength (Amplitude value)!

For more information on models, see Models [ Data Management ].

 



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