Particle Shaper Compound (ICE)

Irregular Shape | Cell Shape | Fractal Shape | Render Tree Usage

Category: Particle

The Particle Shaper compound defines each particle shape with fractals so that the point cloud doesn’t look like a single volumetric mass. It is composed of two Fractal Scalar shaders (each one giving a different level of detail), a Cell Scalar shader, and several math and conversion shaders.

For general information about ICE particle shaders, see ICE Particle Shading.

Irregular Shape

Name

The compound’s name. Enter any name you like, or leave the default.

Intensity

Controls the intensity of the large fractal that modifies the rough shape of the particle.

Cell Shape

Intensity

Controls the intensity of the cell fractal, which sets a billowing cell shape for the particle.

Texture Scale

The scale of the Cell Scalar shader.

Fractal Shape

Intensity

Controls the intensity of the small fractal to create detail in the shape of the particle.

Texture Scale

The scale of the Fractal Scalar shader.

Invert

Inverts the fractal shape.

Furrow Width

Sets the width of the small furrows (valleys) in the shape.

Furrow Softness

Adjusts the falloff of the furrows.

Speed

Speed of the fractal animation.

Render Tree Usage

Plug the Particle Shaper output into any scalar port of a shader, but you mostly want to use it to shape the density of particles. For example, you could plug it into the Density Shape port of the Particle Renderer compound or the Particle Density shader to define the particle shape.

 

 



Autodesk Softimage v.7.5