Particle Shaper Compound (ICE)
Irregular Shape | Cell Shape | Fractal Shape | Render Tree Usage
Category: Particle
The Particle Shaper compound defines each particle shape with fractals so that the point cloud doesn’t look like a single volumetric mass. It is composed of two Fractal Scalar shaders (each one giving a different level of detail), a Cell Scalar shader, and several math and conversion shaders.
For general information about ICE particle shaders, see ICE Particle Shading.
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Name |
The compound’s name. Enter any name you like, or leave the default. |
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Intensity |
Controls the intensity of the large fractal that modifies the rough shape of the particle. |
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Intensity |
Controls the intensity of the cell fractal, which sets a billowing cell shape for the particle. |
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Texture Scale |
The scale of the Cell Scalar shader. |
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Intensity |
Controls the intensity of the small fractal to create detail in the shape of the particle. |
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Texture Scale |
The scale of the Fractal Scalar shader. |
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Invert |
Inverts the fractal shape. |
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Furrow Width |
Sets the width of the small furrows (valleys) in the shape. |
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Furrow Softness |
Adjusts the falloff of the furrows. |
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Speed |
Speed of the fractal animation. |
Plug the Particle Shaper output into any scalar port of a shader, but you mostly want to use it to shape the density of particles. For example, you could plug it into the Density Shape port of the Particle Renderer compound or the Particle Density shader to define the particle shape.

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