Particle Strand Gradient Compound (ICE)
Parameters | Render Tree Usage
The Particle Strand Gradient compound sets up a color/alpha gradient for rendering particle strands. It contains the 2D Gradient shader and a Vector shader. Using the gradient, you can specify different colors along the particle strand.

For information on creating particle strands, see ICE Particle Strands.
For general information about ICE particle shaders, see ICE Particle Shading.
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Name |
The compound’s name. Enter any name you like, or leave the default. |
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RGBA Interpolation |
The gradient slider lets you create and adjust the gradient that is rendered along the particle strand. The bar displays the gradient left-to-right from beginning (0) to end (1).
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Square color markers on the bottom of the gradient bar represent each of the Colors (1 - 8) you can define below. You can create up to 8 color markers. To add a marker, click anywhere in or below the gradient. To delete a marker, select it and press Delete. A round interpolation marker above the gradient bar appears between each pair of square color markers, representing each of the Mid Colors you can define below. You can move this marker closer to either color marker to change the blend between them. |
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You can change the values for the currently selected color or interpolation marker directly beneath the gradient slider or in its respestive parameter set below (such as Color1, Pos Color1, Mid Color1, etc.). |
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Color 1 - 8 |
Controls the R, G, B, and A (alpha) values for the selected color marker. Select the square marker that represents this color below the gradient slider. |
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Pos Color 1 - 8 |
Controls the position of the square marker within the whole gradient on a scale of 0 - 1. You can also drag the selected marker to change its position. |
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Mid Color 1 - 8 |
Controls the position of the round marker between its associated pair of square color markers on a scale of 0 - 1 (with 0 being fully at the marker on its left and 1 being fully at the marker on its right). You can also drag the selected marker to change its position. |
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Cubic/Linear |
Switches between linear and cubic interpolation of the gradient. Cubic interpolation results in a smoother transition between values, while linear interpolation results in sharper transitions. |
Plug the Particle Strand Gradient output into any Color port, such as those on the Particle Density shader, Particle Shaper compound, or the Particle Renderer compound.

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