Applying Shaders to Partitions
When you apply shaders to partitions, they override the shaders applied individually to objects in the scene (for that pass only). This means you can change the materials of objects in a particular pass without losing the materials of objects as defined for the whole scene. Once you have applied a shader to a partition, you can open its property editor and change values as necessary.

To apply a shader to a partition
1. In the explorer, expand a pass (click the + sign) to display its partitions.
2. Select the partition node to which you want to apply a shader.
3. Choose Get > Material > More from the Render toolbar.
4. In the preset browser, select the desired shader and click OK to apply it to the partition.
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You can also drag and drop a shader from either another partition or from an Softimage browser (press 5) to apply it to a partition. The Softimage browser does not filter your selection for only surface shaders (as does the preset browser), so you are free to apply any type of shader you wish. |
5. Once the shader is applied, its property editor opens where you can edit its properties.
For more information about applying shaders, see Applying and Editing Shaders [Material and Shader Basics].
Autodesk Softimage v.7.5