You can assign and modify properties on a partition: these properties are set for all objects in the partition. The partition properties “override” the individual objects’ properties for the current render pass.
You apply properties to partitions in the same way you would to any object by using the Get > Property commands available from any of the toolbars. For more information about the types of properties that can be applied and modified, see Applying Properties [Scene Elements].
Modifications made to a property applied to a partition are propagated in branch to all the objects in that partition. If you do not explicitly apply any partition properties, then any existing properties on the individual objects are used when rendering the pass. For more information, see Default Properties [Scene Elements].
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Object-level geometry approximation with subdivisions set to 0.0. |
Partition-level geometry approximation with subdivisions set to 2.0. |
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Autodesk Softimage v.7.5