Modeling Polygons & Polygon Meshes

The polygon modeling tools in Softimage let you create and modify polygon mesh objects in a variety of ways. You can:

• Create new polygon mesh objects in a variety of ways.

• Add and edit components by drawing, splitting, welding, or subdividing.

• Remove components by deleting, collapsing, or dissolving.

• Disconnect components to separate them from their neighbors.

• Duplicate, extrude, and inset components to create protuberances and indentations.

• Offset polygons to grow or shrink their contours.

• Knife or slice polygon meshes to subdivide them along a plane.

• Dice polygons to subdivide them along multiple axes.

• Symmetrize polygons to mirror them across a plane.

• Bevel components to round off corners.

• Invert polygons to change the direction of their normals.

• Bridge polygons to connect two areas of the same mesh.

• Combine polygon meshes by blending or merging.

• Perform Boolean operations to obtain the difference, intersection, or union of two polygon meshes.

• Filter components to clean up polygon meshes by removing or welding edges, points, and polygons that match specific criteria.

• Reduce the number of polygons in an object by collapsing edges.

• Quadrangulate polygon meshes by dissolving pairs of triangles, or triangulate them by subdividing quads and n-gons.

• Convert curves to polygon meshes.

• Convert NURBS surfaces to polygon meshes.

• Create new mesh objects by extracting specific polygons from existing meshes.

In addition to the polygon mesh-specific actions described in this chapter, you can manipulate polygons, edges, and vertices like any other component as described in Manipulating Components [Modeling and Deformation Basics]. You can also deform polygon meshes as described in Deformations [Modeling and Deformation Basics].



Autodesk Softimage v.7.5