Applying Properties

You can apply properties using the Get > Property menu of any toolbar. Most of these properties are described in context in other sections throughout the documentation (and listed in the table below for your convenience). Others, like annotations are discussed in the topics that follows.

To apply a property

1. Select the element on which you want to apply the property.

You can select an object, branch, model, group, layer, or partition. For some properties, you can also select clusters.

2. Choose an item from the Get > Property menu on any toolbar.

A new property is applied to the element. If only one such property can be applied at a time (for example, Geometry Approximation or Display), and the element already had a locally applied of that type, the existing property is removed and replaced by the default preset.

Get > Property

This property is discussed here:

Texture Projection

Applying Texture Projections [Texturing].

Texture Map

Texture Maps [Texturing].

Color At Vertices Map

Creating Color at Vertices (CAV) Maps [Texturing].

Render Map

Baking Surface Attributes with RenderMap [Texturing].

Symmetry Map

Applying Symmetry Maps [Modeling and Deformation Basics].

User Data Map

Creating a Data Map [Customization].

Weight Map

Creating Weight Maps [Scene Elements].

GATOR

Attribute Transfer [Modeling and Deformation Basics].

Map Paint Tools

Painting Weights [Scene Elements].

Push Paint [Modeling and Deformation Basics].

Vertex Painting Workflow Overview [Texturing].

Brush Properties Property Editor [Properties Reference].

Glow

Creating a Glow Effect [Lights and Cameras].

Lens Flare

Creating a Lens Flare [Lights and Cameras].

Motion Blur

Creating a Motion Blur Property [Lights and Cameras].

Volumic

Creating a Volumic Light Property [Lights and Cameras].

Annotation

Applying an Annotation Property.

Attribute Display

Displaying Attribute Values [Interface and Tools].

Display

Applying a Display Property Manually [Interface and Tools].

Polygon Cluster Visibility

Setting Polygons/Polygon Clusters Visibility Options [Interface and Tools].

Geometry Approximation

Geometry Approximation[Rendering].

Synoptic

Applying Synoptic Properties [Customization].

Transform Setup

Transform Setup [Transformations].

Ultimapper

Transferring Maps [Texturing].

Binormal

Working with Tangent and Binormal Maps [Texturing].

CustomColor

Custom Color Property Editor [Shader Reference].

TextProp

TextProp Property Editor [Modeling and Deformation Basics].

Tangent

Working with Tangent and Binormal Maps [Texturing].

Point Oven Morph Property

Importing and Exporting Point Oven LWO Files [Data Management].

Override

Overriding Properties.

Applying an Annotation Property

You can add comments and keywords to objects, groups, models, or clusters by using annotations. An annotation contains a text comment, key words, and two flags.

You can use annotations to share notes among a workgroup, or as a basis for spreadsheet queries. For example, you could assign a specific keyword to certain lights to easily select them from the Annotation query in the spreadsheet. For more information on spreadsheet queries, see The Spreadsheet [Interface and Tools].

To add annotations

1. Select one or more objects, clusters, groups, or models and choose
Get > Property > Annotation from a toolbar.

2. Type in your comments.

 

3. Enter key words that you want to use to identify the object. You can open the spreadsheet and select the Annotation query to see the key words listed in the object’s annotation.

4. Select one or both flags to simply flag the object for any purpose. You can then use scripting to search them or use the Annotation query in the spreadsheet to see which objects are flagged.

To view or modify annotations

• In the explorer, click the object’s Annotation node’s icon to open the Annotation property editor. In any 3D view, an annotated element is marked with an “A.”

 

If the object has no synoptic property, then you can also select the object and press F3.

To rename the annotations

• You can rename annotations in the same way as other elements in the explorer. See Renaming Scene Elements in the Explorer [Interface and Tools].



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