Wind Property Editor

To create a wind control object: Choose Get > Force > Wind from the Simulate toolbar, Get > Primitive > Control Object > Wind from the other default toolbars, or Create > Force > Wind from the Hair toolbar.

To redisplay: Select the wind object and press Enter.

The Wind force simulates the effect of wind blowing on simulated objects.

 

If you’re using the wind on particles, make sure to enter a value for the Wind on the particle type’s Envir. page in the PType property editor (see Envir. [ Particle Properties ]).

For more information on forces in general, see Forces for Simulations.

To use this force in an ICE tree, see Creating and Applying Forces to ICE Simulations [ ICE ].

 

Name

The name of the force effect

Mute

Toggles on/off the force effect.

Wind Velocity

The speed of the wind force.

Flow Viscosity

The amount of resistance the simulated objects have to the wind force. A wind force with low viscosity values makes the simulated objects resist motion more strongly, thereby slowing down their flow.

Use Size

Uses size of the simulated objects in the wind force’s calculations.

 



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