Duplicate Options Property Editor
Defines how objects are copied, cloned, or instantiated. You can choose whether or not to pass on constraints, animation, hierarchical links, and other characteristics that belong to the copied object to its instances.
To display: Choose Edit > Duplicate/Instantiate Options from the main menu bar.
Resulting Topology
This option applies to duplicates, clones, and instances.
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Hierarchy |
Specifies whether or not the copy shares the same parent as the original. You can also set the copied object to have no parent, or set a new null as its parent. |
Duplicated Items
These options apply to duplicates.
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History |
Choose Copy to give the duplicated object the same operator history as its original. Choose Current to give the duplicated object no operator history. |
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Property Sets |
Choose Copy to give the duplicated object the same properties as its original. Choose Ignore to apply a default set of properties to the duplicated object. |
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Animation |
Controls whether animation is copied when duplicating elements. • Copy animation and share mixer sources copies the animation (fcurves, expressions, constraints, clips) from the original to the duplicate. When duplicating an entire model, the mixer sources are shared. • Copy animation and copy mixer sources copies the animation (fcurves, expressions, constraints, clips) from the original to the duplicate. When duplicating an entire model, the mixer sources are duplicated as well. • Ignore does not apply any animation to the duplicate. |
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Constraints |
Choose Copy & Share Input to apply the same constraints acted upon the original to the duplicated object. Choose Ignore to apply no constraints to the duplicated object. |
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Texture Supports |
Controls whether and how texture supports are copied when duplicating textured elements. • Only if Selected duplicates the texture support only if it was selected along with the original object(s). If the texture support is not selected, the duplicate object shares the original object’s texture support. • Always duplicate duplicates the original object’s texture support whether the support is selected or not. The duplicate support appears in the same position in the duplicate object’s hierarchy as the original support appears in the original object’s hierarchy. • Always share does not duplicate the original object’s texture support. Rather, the duplicate object(s) share the original object’s support. • Freeze projections duplicates the original object, but freezes the texture projection (and geometry) of the duplicates. As a result, no duplicate texture support appears. |
Resulting State
This option applies to duplicates, clones, and instances.
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Selection |
Specifies which objects are selected once the duplication operation is complete. You can specify that only the original is selected, only the copies are selected, or both. |
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Track Placement |
Switches on or off the object placement option. |
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Placement |
Sets the method of placement of the copies. Choose Same Global Xform to place the copies directly over the original. Choose Apply/Repeat Xform to place the copies in a position equal in value to the latest transformation of the original object. |
If multiple copies are created and Apply Repeat Xform is selected, then the values set here will be applied to copies in an additive fashion.
Scaling
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X/Y/Z |
The incremental scaling values of copies. |
Rotation
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X/Y/Z |
The incremental rotations of copies, in degrees. |
Translation
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X/Y/Z |
The incremental rotations of copies, in Softimage units. |
Autodesk Softimage v.7.5