Brush Properties Property Editor
| Weights | Vertex Colors | Symmetry
Defines the size, density, and stroke characteristics of the paint tool. The paint tool is primarily used to apply properties to points, as in the case of weight mapping.
To display:
• Choose Get > Property > Map Paint Tools > Brush Properties.
or
• Press Ctrl+w.
Controls the paint mode, the size of the tool’s selection area, and tablet pressure functions. The size of the tool’s selection area is determined by the brush radius, whereas the density of the brush affects the amplitude of the property applied to the selected area. A graphic depiction of the brush, shown at the bottom of the Brush section, updates in size and density as you manipulate the controls.
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Weight Paint Mode |
Controls the behavior of each paint stroke: • Normal adds the Opacity value with the left mouse button, and subtracts it with the right mouse button. • Set Weight sets the weight to the Opacity value. • Smooth Weight blends weight values. You can also smooth in Normal mode by pressing the Alt key. • Reveal erases paint strokes to reveal the underlying base weight map. |
Brush
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Radius |
Controls the radius of the brush stroke, in SOFTIMAGE units. |
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Opacity |
The amount of weight to add in each brush “stamp” in a stroke. |
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Hardness |
Controls the proportion of the brush diameter that is solid. |
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Softness |
Controls the gradient fall-off rate in brush density from completely solid to transparent. A lower value creates a more diffuse brush stroke. |
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Spacing (%) |
Controls the distance between each brush “stamp” in a stroke. |
Surface Coverage
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Coverage |
The maximum angle the brush is allowed to wrap around the object, relative to the middle of the brush. A value of 180 will cause the brush to paint completely around an object; a much lower value will cause the brush to paint only on the upper surface of the object. |
Pen Tablet Pressure
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Opacity |
Controls the overall density of the brush stroke. |
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Radius |
Controls the size of the brush stroke. |
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Show Property Maps |
Controls the display of weight maps while the paint tool is active. If it is off, maps are displayed only while the mouse button is held down during a paint stroke. |
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Refresh |
Controls how the scene updates as you are painting: • On Mouse Up: Softimage waits until you have finished a paint stroke and released the mouse button before updating the scene. You can see the color of a paint stroke on a weight map as you paint, but you won’t see the result of, for example, a Push operator on the object’s deformation until you release the mouse button. This method provides faster interaction. • Interactive: Softimage updates the scene as you paint a stroke. This method lets you see the results as you paint, but may slow down your computer. |
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Pick Weight Map |
Opens a transient explorer so you can pick the weight map you want to modify. |
Controls properties for painting on Color at Vertices (CAV) maps.
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Color Paint Method |
Choose a painting method: Brush: uses the brush to paint on the object. The brush attributes are defined by the Brush settings. Raycast: uses the mouse pointer to paint on the object. Paint interactions affect only the vertex under the pointer, and adjacent vertices as defined by the Bleeding options. |
Bleeding (Raycast mode only)
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Vertex |
Toggles whether the brush color will spread from the painted vertex into adjacent polygons. |
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Polygon |
Toggles whether the brush color will spread from the polygon into adjacent polygons. |
Brush
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Radius |
Controls the radius of the brush stroke, in SOFTIMAGE units. You can interactively adjust the radius in the active 3D view by holding down r and dragging. |
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Opacity |
The amount of color to add in each brush “stamp” in a stroke. |
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Hardness |
Controls the proportion of the brush diameter that is solid. |
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Softness |
Controls the gradient fall-off rate in brush density from completely solid to transparent. A lower value creates a more diffuse brush stroke. |
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Spacing (%) |
Controls the distance between each brush “stamp” in a stroke. |
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Selection |
If you’re painting on an object while some of its components are selected, you can choose how the vertex painting tool treats the selected components. Ignore: painting on the object affects the entire object, irrespective of the selection. Use: painting on the object only affect the selected components. Exclude: painting on the object affects everything but the selected components. |
Pen Tablet Pressure
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Opacity |
If you are using a pen and tablet instead of a mouse to paint, uses the pressure to control the overall density of the brush stroke. |
Color Paint Mode
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Mode drop-down list |
Specifies the painting color mode: RGB: painting on the object affects only the RGB channels. Alpha: painting on the object affects only the alpha channel. RGB+Alpha: painting on the object affects both the RGB and alpha channels. Luminance: painting on the object affects its luminance. Color Correction: painting on the object modifies the current vertex according to the settings in the Color Correction options. Smooth: painting on the object smooths the transition between colors on adjacent vertices. |
Brush Color
When the Color Paint Mode is set to RGB, Alpha, or RGB+Alpha, specifies the brush color using the palette, color editor, or RGBA sliders.
Color Correction
When the Color Paint Mode is set to Color correction, these options are displayed below the Color Paint Mode drop-down instead of the color selection tools. Painting on the object’s CAV in color Correction Mode modifies the current vertex color according to the settings below.
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Hue |
Controls a 360 degrees hue shift through the HLS color space spectrum without modifying the intensity or saturation of the color. |
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Lum |
Adjusts the saturation, or amount of “pigment,” in a color. A value of 1 results in no white and all color; a value of 0 results in no color -- just white light. |
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Sat |
Adjusts the level or luminance of a color. Similar to intensity or brightness. |
Controls how painting is affected when Sym is on in the Transform panel.
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Use Local Object Symmetry Plane |
Uses the object’s local center and whichever symmetry plane is currently active to determine symmetry. To set the active symmetry plane, right-click on Sym and choose an option. |
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Use Symmetry Maps |
Uses any symmetry map applied on the object to determine symmetry. |
If both options are on, symmetry maps take precedence. This allows you to symmetry maps wherever they exist and the object’s local symmetry plane wherever there are no clusters with symmetry maps.
Autodesk Softimage v.7.5