Texture Support Property Editor

Defines or edits the type of texture projection you wish to apply to an object, using the selected texture support.

To redisplay: Select either a planar, spherical, or cylindrical texture support and click on its property icon in an explorer view.

Projection

Projection Method

Planar: Defines a planar projection on the selected object, branch, tree, or group.

Cylindrical: Defines a cylindrical projection on the selected object, branch, tree, or group.

Spherical: Defines a spherical projection on the selected object, branch, tree, or group.

Lollipop: Defines a lollipop projection on the selected object, branch, tree, or group. This is similar to a spherical projection, but the “pinch point” is on the bottom of the object (like the wrapper of a lollipop).

Spatial: Defines a spatial projection on the selected object, branch, tree, or group.

Cubic: Defines a cubic projection on the selected object, branch, tree, or group. The cubic projection can be further modified on the Layout and Custom property pages.

Projection Plane

XY, XZ, YZ: Determines what projection plane your projection method will use to project a texture.

Swap UV

When on, U and V exchange positions on the object’s surface.

Layout (Cubic Projections)

Face Selection

Specifies how the selected object’s polygons are assigned to the faces of a cubic projection. Two methods are available.

Using normals: Each polygon is projected along the axis the normal is closest to, irrespective of the location of the polygon in space. For example, if the normal is pointing up, the polygon is projected to the top face.

Using Positions: looks at all of a polygons points and determines which face of the cubic projection each point is closest to. If all of the points are closest to a single face, then the polygon is assigned to that face. Otherwise, a heuristic based on point positions and polygon normal orientation is used to resolve ambiguities and decide on a face for the polygon.

When the face selection method is set to Using Normals, you may get inconsistent results on complex geometry. If it’s important that the projection layout be more consistent, the Using Positions method may be more appropriate.

Preset

Load Preset

Opens the Load Preset dialog box from which you can select a cubic texture projection preset. Once the preset is loaded, each face of the cubic projection is transformed as specified by the preset.

Save Preset

Opens the Save Preset dialog box and prompts you to save the current cubic texture projection as a new preset.

Preset Buttons

Click any of the preset buttons to apply the corresponding preset.

Face Projection

All Planar

Changes the projection type of all six faces to planar.

All Spherical

Changes the projection type of all six faces to spherical.

Custom (Cubic Projections)

The Custom property page provides controls for transforming each face of a cubic texture projection independently.

-X Face / +X Face / -Y Face / +Y Face / -Z Face / +Z Face

Projection Type

Specifies the projection type for each face of a cubic projection. The type can be planar or spherical.

Planar Projection: The texture is projected onto the face using a planar method in the direction of the face.

Spherical Projection: The texture is projected spherically onto the face. The center of the texture support object’s bounding box is used to create the spherical projection.

This parameter is changed for each face when you click the All Planar or All Spherical button on the Layout property page.

UV Scaling

Scales the chosen face of a cubic projection on its local X and Y axes.

W Rotation

Rotates the chosen face of a cubic projection about that face’s center.

UV Translation

Translates the chosen face of a cubic projection on its local X and Y axes. The value is measured in UV coordinates (a range of 0 to 1) so a value of 0.75 translates the face by 75%.



Autodesk Softimage v.7.5