Defines how individual objects are displayed in the 3D views.
By default, new objects inherit their Display property from the scene root, but you can override that by applying a Display property locally to an object or to a group, layer, or branch.
To apply: Select an object and choose Get > Property > Display.
To display: Click the object’s Display node icon in an explorer.
Selected/Unselected, Near/Unselected, Far
Controls how the object is drawn under various conditions when it is selected, unselected and closer than the Near Distance threshold, or unselected and farther away.
Some display types provide less detail and therefore speed up the refresh rate, while others provide more detail and as such require more time to redraw.
• Static controls how the object is drawn when you are not interacting in the viewports.
• Interaction controls how the object is drawn when you are zooming, orbiting, transforming, etc., interactively in the viewports.
• Playback controls how the object is displayed when playing back animation.
Setting an option to Automatic uses the display type specified in the Camera Display Property Editor.
Distance Threshold
|
Near Distance |
Defines the distance from the camera beyond which the object is considered to be “far.” |
Wireframe Color
|
Color |
Adjust the RGB sliders to set the wireframe color when an object is unselected. Click Clear to remove the wireframe color and inherit the setting from another source (scene default, branch, local, group, or layer). |
Autodesk Softimage v.7.5