Fillet Surfaces Property Editor
Creates a surface with an arc-shaped profile between two intersecting surfaces.
To apply: See Filleting Intersections.
To redisplay: Select the fillet then choose Edit > Properties > Modeling Properties and click the Fillet Surfaces tab.
Inputs
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Hide/Unhide |
Hides all the inputs for the generated object to simplify the display of your scene in the 3D views, or unhides the inputs when you need to modify them. |
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Delete |
Freezes the generator and deletes the inputs. This simplifies the scene once you are satisfied that you won’t need to modify the inputs again. |
Subdivisions
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Subdivision Type |
Determines how you specify the number of subdivisions in the result. • Per Span uses the “natural” subdivisions as determined by the shapes of the inputs. You can subdivide each segment further using the U and V span sliders. In this case, discontinuities resulting from multiknots in the inputs are preserved in the generated objects. • Absolute allows you to set the total number of subdivisions using the U and V abs sliders. |
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U, V span |
The number of subdivisions corresponding to each segment of the inputs, when Subdivision Type is Per Span. |
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U, V abs |
The total number of subdivisions, when Subdivision Type is Absolute. |
Shape
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Radius Type |
How the radius of the fillet’s cross-section changes from beginning to end: • Constant: The radius does not change. The Start Radius is used. • Linear: The radius changes from the Start Radius to the End Radius in a linear way. • Cubic: The radius changes from the Start Radius to the End Radius along a cubic NURBS. The tangent is affected by the tangent of the original surfaces. |
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Start, End Radius |
The initial and final radii of the fillet’s cross-section in SOFTIMAGE units. If the Radius Type is Constant, only the Start Radius is used. |
Autodesk Softimage v.7.5