Inverse Normals Property Editor
Inverts the normals of a polygon mesh or NURBS surface.
To apply: Select an object then choose Modify > Surface > Inverse Normals or Modify > Poly. Mesh > Inverse Normals from the Model toolbar.
To redisplay: Select the object, click the Selection button on the Select panel, then click the Inverse Normals icon.
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Inverse |
Inverts the surface. |
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When you invert a surface, the U direction becomes V and V becomes U. |
Autodesk Softimage v.7.5