Inverse Normals Property Editor

Inverts the normals of a polygon mesh or NURBS surface.

To apply: Select an object then choose Modify > Surface > Inverse Normals or Modify > Poly. Mesh > Inverse Normals from the Model toolbar.

To redisplay: Select the object, click the Selection button on the Select panel, then click the Inverse Normals icon.

Inverse

Inverts the surface.

 

When you invert a surface, the U direction becomes V and V becomes U.



Autodesk Softimage v.7.5