Adjusts a bone’s length, axis alignment, display type and size, including shadow icons.
To display: Select a chain bone and press Enter.
For information about bones/chains in general, see Building Skeletons [ Character Animation ].
General
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Length |
Sets the length of the bone (its X axis) in Softimage units. |
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Bone Axis Offset |
Sets the bone’s X, Y, or Z axis to be aligned along the bone. When you create a chain, the bones’ X axes are aligned along the bone; that is, the axis points in the direction of the next joint. You can offset the axis’ alignment by any value using the X/Y/Z sliders. |
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Set Axis |
Click the appropriate X/Y/Z Axis button to quickly set the bone’s X/Y/Z axis alignment along the bone. |
Bone Display
For more information, see Changing the Shape and Size of Chain Elements and Nulls [ Character Animation ].
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Icon |
Select from a list of shapes to use for the bone’s display: None, Standard (default Softimage style), SI|3D style (similar to Standard but a bit longer at the top), Pyramid, Wedge, Wedge II (similar to Wedge but a bit longer at the top), Box, Line, Cylinder, Cone, Ring (elongated spheres), Circle, or Square. |
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Size |
Sets the size of the display icon for the bone on its Y and Z axes, but not its X axis (the bone’s length). When you change this value, the bone’s accompanying shadow always scales proportionally with it, regardless of the state of the Lock Shadow Size When Scaling option. |
Shadow Display
A shadow is a visual reference that makes it easier to see and select chain elements. When you select a shadow, its chain element is also selected.
For more information, see Creating Shadows and Changing the Chain Element Display [ Character Animation ].
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Icon |
Select from a list of shapes to use for the bone’s shadow. These shapes are the same as for the Bone Display Icon. |
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Color |
Sets the color of the shadow. Select the Custom option to set a custom color using the color sliders. The resulting color appears in the color chip. You cannot change the color of the shadow if Wireframe is selected: the standard display color is used. |
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Position |
Offsets (translates) the shadow from the bone on the X/Y/Z axes. |
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Size |
Specifies the scale of the shadow. The default value of 1 means a 1:1 ratio with the bone. |
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Lock Shadow Size When Scaling |
Keeps the shadow at a constant size when the bone is scaled in Y or Z (using the Scale transform commands, not the Size parameter above). |
Autodesk Softimage v.7.5