To display: Choose Get > Property > Texture Map > Texture Map or click an object’s Texture Map icon in the explorer. You can create texture maps for any mappable parameter.
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Name |
The name of the texture map. |
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Rename |
Click to rename the texture map. See Rename Dialog Box. |
Clip
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Image Clip Name |
Name of the picture file to be used as the texture map. |
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Window and Playback Controls |
Displays the selected image. Use the playback controls to play, pause, loop, and stop an image sequence. |
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Clear |
Clears the currently selected image from the window. |
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Edit |
Modifies parameters of the selected image in the list. |
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New |
Loads a new image. |
UV Property
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Projection List |
Shows the current projection selected for the texture map. Click Edit to open the Texture Projections property editor, or click New to select a different projection. |
Repeats
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Repeats U, V, W |
Contains the repetition factor in U, V, and W. A value of 2, for example, shrinks the texture so that it fits twice in a [0, 1] interval. |
Alternate
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U, V, W |
Specifies whether every other copy of the repetition should be reversed so that the successive copies of the texture are alternated. |
UV Remap
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Min/Max U, V, W |
Determines the remapping of the texture image. For a 2D image, only U and V are used. |
Autodesk Softimage v.7.5