Displays basic information about the vertex color property, also known as a color at vertices property or a CAV. In addition to vertex colors, this property can be used to store any vertex data that requires triplets, such as user normals, tangents, and binormals.
To add a vertex color property: Select a polygon object or cluster and choose one of the following from any toolbar:
• Get > Property > Color at Vertices Map (the property is named Vertex_Color by default).
• Get > Property > Tangent (the property is named Tangents by default).
• Get > Property > Binormal (the property is named Binormals by default).
A vertex color property is applied, but the property editor is not displayed automatically.
To display: Click the icon of the vertex property under the appropriate cluster in the explorer.
Name
|
Name |
The name of the vertex color map. |
|
Rename |
Click to rename the vertex color map. See Rename Dialog Box. |
Datatype
|
DataType |
The data type used to store RGBA channel values: • Short uses a short integer (two bytes) to store the color channels as values between 0 and 65535, interpreted as a value in the range [0, 1]. • Float uses a floating-point value (four bytes) to represent color channel values. Use the option for HDR values. |
|
Change |
Click to change the data type. |
Autodesk Softimage v.7.5