Controls the basic properties of a polygon mesh.
To display: Click the Polygon Mesh node (at the top of the operator stack) in any explorer.
Subdivision
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Rule |
The mathematical method for calculating the subdivisions. • Catmull-Clark produces rounded shapes. The generated polygons are all quadrilateral. The higher the Subdivision Depth, the more this method approximates a bicubic standard B-spline surface. At regular vertices (exactly four edges), the surface has C2 (curvature) continuity; in other areas, the surface has C1 (tangential or parametric) continuity. The geometry produced is compatible with the method described in “Recursively generated B-spline surfaces on arbitrary topological surfaces” by E. Catmull and J. Clark (Computer-Aided Design 10(6):350-355, November 1978). • XSI-Doo-Sabin produces shapes with the same silhouettes as traditional Doo-Sabin but with different tesselation. One advantage over traditional Doo-Sabin is that XSI-Doo-Sabin correctly propagates clusters and cluster properties (including discontinuities) such as texture UVs, vertex colors, and weight maps. Another advantage is that XSI-Doo-Sabin handles creases and hard edges better. Like traditional Doo-Sabin, XSI-Doo-Sabin produces shapes that follow the original mesh more closely than Catmull-Clark. If the original mesh has N polynodes, then each level L of subdivision has (4^L)N quad polygons. The higher the subdivision level, the more this method approximates a biquadratic uniform B-spline surface. At regular vertices, the surface has C1 (tangential or parametric) continuity; in other areas, the surface has G1 continuity (i.e., the tangents have the same direction but not necessarily the same length). • Linear subdivides the mesh without smoothing it. This is useful when you want an object to deform well but do not want to change its basic shape. |
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Use Loop for Triangles |
Subdivides triangles into smaller triangles, giving better results than quad-based methods. The Loop method avoids bulges and other artifacts when subdividing triangles. Catmull-Clark or linear is still used for non-triangles, and there is a smooth transition at boundaries between Catmull-Clark and Loop. Not available with XSI-Doo-Sabin. |
Autodesk Softimage v.7.5