Smooth Envelope Weight Operator Property Editor
Controls how weights are smoothed across points on an envelope. New weights are calculated as a weighted average of neighboring points.
To apply: Select an envelope or some points on an envelope, and choose Deform > Envelope > Smooth Envelope Weights from the Animate toolbar. Alternatively, choose Edit > Smooth in the weight editor or Apply Smooth on the weight paint panel.
To redisplay: In an explorer, expand the envelope’s Clusters\EnvelopWeightCls\Envelope_Weights node, and click the Smooth Envelope Weight operator icon.
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Neighborhood Depth |
For each point, the size of the neighborhood to consider when calculating new weights. Points are considered neighbors if they have successive U or V values on a surface, or share an edge on a polygon mesh. A value of 1 corresponds to immediate neighbors, a value of 2 includes neighbors of neighbors, and so on. A value of 0 mutes the operator. |
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Distance Profile Scaling |
Controls the horizontal falloff. The value in Softimage units represents 100 on the X axis of the Distance Effect Profile curve. |
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Distance Effect Profile |
Controls the weight of neighboring points as a function of distance, for the purpose of averaging envelope weights. |
Autodesk Softimage v.7.5