Texture Projection Geometry to Texture Operator
Edits a spatial texture projection property applied to a geometric object.
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Compute in World Space |
When on, the spatial projection is calculated in world space. As a result, the object will appear to “swim” in the texture whenever the object is transformed. When off, the spatial projection is calculated in object space. As a result, the object will appear to “swim” in the texture whenever the object’s geometry is modified. |
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Mute |
When on, the texture projection will be temporarily frozen. Disable this parameter to resume editing the texture projection. |
Autodesk Softimage v.7.5