Realtime - DirectX Shaders

DXCubicTexture

DX Cubic Cross Texture

DXDraw

DXFx

DXFx2

DX10FX

DXPixelShader

DXPSColorConst

DXShade

DXTexCoord

DXTexture

DX Texture File

DXVertexShader

DXVSColor

DXVSLightTracker

DXVSMatrix

DXVSVector

DXHLSLColor

DXHLSLMatrix

DXHLSLProgram

DXHLSLVector

 

It’s worth noting that all realtime shaders in Softimage have two names: the first is the human-readable name that is used in the render tree menu and other menus, and the second name is called the ProgID name, and is used in scripts and in SDK plug-ins.

See also:

Standard Annotations and Semantics.

Vertex Shader Input Semantics.



Autodesk Softimage v.7.5