Realtime - OpenGL Shaders

GLSLProgram

GLSLUniform

OGLParticle

OGLTCTrans

OGLCom

OGLDraw

OGLMulti

OGLShade

OGLT2D

OGL13CubicTexture

OGL13 Cubic Cross Texture

OGL13Draw

OGL13Shade

OGL13TexCoord

OGL13Texture

 

It’s worth noting that all realtime shaders in Softimage have two names: the first is the human-readable name that is used in the render tree menu and other menus, and the second name is called the ProgID name, and is used in scripts and in SDK plug-ins.

 



Autodesk Softimage v.7.5