Viewing Realtime Shader Effects
To view realtime shader effects, use the Realtime Shaders display modes in any 3D view. These display modes are designed specifically for displaying realtime shaders.
You can use the Realtime Shaders display modes with any viewpoint, including the orthographic views (top, right, front), camera views, and spotlight views.
To enable a Realtime Shaders viewing mode
To see your OpenGL based realtime shader effects, set any 3D view to the OpenGL display mode, which uses the OpenGL API to provide direct realtime shader support.
• Select Realtime Shaders > OpenGL from the Display Type menu of any viewport to display realtime shader effects created using the OpenGL realtime shaders.
To see your DirectX based realtime shader effects, set any 3D view to a DirectX display mode.
• Select Realtime Shaders > DirectX9 or DirectX10 from the Display Type menu of any viewport to display realtime shader effects created using the DirectX realtime shaders.
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Remember that OpenGL-based shaders are not compatible with DirectX-based shaders, and vice-versa. OpenGL-based shaders have no visible effect in a DirectX9 view and DirectX-based shaders have no visible effect in an OpenGL view. |
Once you connect a realtime shader tree to an object’s Material node, you’ll instantly see your realtime shader effects in any realtime-shaded 3D view.
You cannot have a realtime shader active in a viewport display mode other than Realtime Shaders. However, you can put your viewport in Mixed Viewing Mode where selected objects could be displayed in Realtime mode and unselected ones in Wireframe, for example. For more information about setting up for mixed viewing, see the Display Mode options in the Camera Display Property Editor [Properties Reference].
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