Hardware Renderer Property Editor
Specifies the type of hardware rendering to use when rendering your passes. For all hardware rendering modes:
• Frames are rendered in accordance with the output options set in the Scene and Current Pass render options.
• All scene elements displayed in the 3D views are rendered, except for reference objects like the grid and axes.
To display (do one of the following):
• The Render Manager > Hardware Renderer (Global Renderer)
• The Render Manager > (expand a pass) > Hardware Renderer
• Set a current pass and choose Render > Render > Renderer Options from the Render toolbar.
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Render Type |
Bounding box: outputs to file the OpenGL rendered scene as seen in Bounding Box display mode. Wireframe: outputs to file the OpenGL rendered scene as seen in Wireframe display mode. Depth Cue: outputs to file the OpenGL rendered scene as seen in Depth Cue display mode. Hidden-line removal: outputs to file the OpenGL rendered scene as seen in Hidden-Line Removal display mode. Constant: outputs to file the OpenGL rendered scene as seen in Constant display mode. Shaded: outputs to file the OpenGL rendered scene as seen in Shaded display mode. Textured: outputs to file the OpenGL rendered scene as seen in Textured display mode. Textured Decal: outputs to file the OpenGL rendered scene as seen in Textured Decal display mode. DirectX9: outputs to file the DirectX rendered scene as seen in Realtime Shaders > DirectX0 display mode. OpenGL: outputs to file the OpenGL rendered scene as seen in Realtime Shaders > OpenGL display mode. |
Background Color
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Background |
Overrides the 3D views’ current background color, as defined in the Scene Colors property editor (see Setting Scene Colors [Interface and Tools] for details). Use the RGBA sliders to set the new background color. Note: Only the rendered images uses this background color. The 3D views’ background color is unaffected. |
Autodesk Softimage v.7.5